Blizzard Reportedly Made $150 Million in Diablo 4 Microtransactions​Blizzard Reportedly Made $150 Million in Diablo 4 Microtransactions 

“Over $1 billion total lifetime revenue”.

Blizzard’s long-running demon-slaying series continues to be a golden goose, with the reported revelation that its latest action RPG offering has bagged over $150 million in microtransactions alone from Diablo 4 players. In addition, the title has broken that lofty video game sales ceiling, garnering “over $1 billion total lifetime revenue”.

That’s according to a since-deleted LinkedIn brag from senior product manager Harrison Froeschke (thanks, Eurogamer), who crowed that their “monetisation strategy of the store cosmetics, pricing, bundle offers, personalised discounts, and roadmap planning has driven over $150m lifetime revenue”.

Read the full article on pushsquare.com

“Over $1 billion total lifetime revenue”.

Blizzard’s long-running demon-slaying series continues to be a golden goose, with the reported revelation that its latest action RPG offering has bagged over $150 million in microtransactions alone from Diablo 4 players. In addition, the title has broken that lofty video game sales ceiling, garnering “over $1 billion total lifetime revenue”.

That’s according to a since-deleted LinkedIn brag from senior product manager Harrison Froeschke (thanks, Eurogamer), who crowed that their “monetisation strategy of the store cosmetics, pricing, bundle offers, personalised discounts, and roadmap planning has driven over $150m lifetime revenue”.

Read the full article on pushsquare.com

 “Over $1 billion total lifetime revenue”.Blizzard’s long-running demon-slaying series continues to be a golden goose, with the reported revelation that its latest action RPG offering has bagged over $150 million in microtransactions alone from Diablo 4 players. In addition, the title has broken that lofty video game sales ceiling, garnering “over $1 billion total lifetime revenue”.That’s according to a since-deleted LinkedIn brag from senior product manager Harrison Froeschke (thanks, Eurogamer), who crowed that their “monetisation strategy of the store cosmetics, pricing, bundle offers, personalised discounts, and roadmap planning has driven over $150m lifetime revenue”.Read the full article on pushsquare.com  

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